Showing posts with label Buildings. Show all posts
Showing posts with label Buildings. Show all posts

Saturday, October 24, 2020

Marauder Goblin Wolf Boys...The Horde Rampages on...

 Hi all,

The time has finally time come for some group shots of the Marauder Wolf boys!  

I had the terrain boards set up for a game of Oathmark that I was playing with my local gaming crew...

...yes! that's right actual in-person gaming was going on!! of course we were in an open garage and keeping our distance.  Everyone had their own dice and tape measure.

anyway... after the game ended and everyone went home I packed up the wolf boys and brought them down to get some shots on the table.

Here they are!! soon to be Rampaging through a village near you!!

 



Wednesday, June 3, 2020

Oathmark: Battles of the Lost Age ...Part IV: Louis' Tale

***Editorial Note*** this narrative story was originally posted in sections along with a detailed battle report.  As the length of those reports got to be a bit excessive I opted to remove the narrative bitz and lump them into a separate post here along with some of the images.

The battle report sections can be found here:  Part I Part II Part III

Louis' Tale

The dust caked Louis' throat as the marched.  The feet of the men and horses in front of him stirred the dry dust from the road surface, and the rest of the column quickly became coated with the fine powder.

...And still they marched.

The Marquis had gotten himself, and the Grand Armee, into a spot of trouble, somewhere off to the east.  And now Louis and his comrades were tasked with bailing him out of his mess.

Rumors had trickled back through the villages about the viciousness of the fighting, along with a trickle of wounded and broken men. Occasionally a dispatch rider returned to the garrison with official news and orders from the Marquis himself... 

It was just such a rider that brought the order that had set Louis' unit in motion along with the other companies of men from the Garrison of Rhenes.  He and the other tired, dusty, men had been in motion, seemingly non-stop, for the past three days.  They marched from sun up till nearly dark passing through tiny villages, rich pasture land and rolling hills.  Their halberds and shields growing heavier with every step.  Ahead, to the east, there was war, but here the late autumn sun shown on fields ripe for harvest.

As it grew dark each day le Sergent had found them a field or copse to collapse in.  No fires were lit.  Hard bread and a hunk of cheese were the only sustenance they had, though Louis had managed to procure a mug full of the fortified wine that one of Toby's boys carried in barrel on his back.  Both food and beverage were wolfed down quickly before Louis fell into exhausted sleep, the aching of his blistered feet temporarily eased by the potent wine.

The next morning found them on the road again.  They were approaching yet another small village, really just a cluster of a few buildings and their associated fields.  Louis and his fellow halberdmen were in the middle of the column with a small cavalry unit and a unit of archers with their deadly bows to their front.  Behind were the unit of spearmen, the Rouge Cerf (Red Deer or Bleeding Harts) and finally Toby's lads with their hunting bows and potent wine.


Tuesday, June 2, 2020

Oathmark: Battles of the Lost Age ...Part III: Game over!

**Editorial Note** Since its initial posting, I have modified a few things and added some details to this post. I also moved the Narrative section to a separate post all together, combining it with the other narrative section from the preliminary post.  The new Narrative section can be found HERE

Hi all,

I'm back with the third and final part of my Battle Report covering my first game of, and initial thoughts on, Oathmark: Battles of the Lost Age.  While I've yet to finish my story and the report...I think that the very fact that this single game has inspired me to write such a lengthy and detailed battle report...as well as an associated Narrative...should give you some idea of what of how much I like this new rules system.

Anyway, more on that later.  Lets catch up the story with our battle report. 

The first and second installments of this report can be found here: Oathmark Post I and Oathmark Post II.

Wednesday, May 27, 2020

Oathmark: Battles of the Lost Age ...Part II: Game on!


***Associated Narrative Post HERE ***

Hi all!

After the big build up of the last post lets jump right into the game and see how it plays out.  Just a reminder that this is a follow on to the previous post which laid out the background and army selection for this game.  In these posts I am presenting my initial experience and thoughts about Oathmark: Battles of the Lost Age.  The intro post can be found HERE.

Turn One
Right away I knew it was going to be and interesting night when I rolled for the very first initiative roll and wound up with this insane tie....

Monday, May 25, 2020

Oathmark: Battles of the Lost Age ...Preliminaries


**Editorial Note** Since its initial posting, I have modified a few things and added some scenario details to this post. I also moved the Narrative section to a separate post all together, combining it with the other narrative sections.  That can be found HERE

Preamble

I've got a little something different for you all today...rather than the latest figures I've painted I'm going to share with you my recent exploration of the new set of a Fantasy Mass Combat rules, Oathmark: Battles of the Lost Age.

Oathmark - North Star Military Figures

This new set of rules is put out by Osprey Games and written by Joseph McCullough (creator of Frostgrave).  While I am a die hard WFB 3rd edition fan, I do have interest in a set of mass combat rules that are more simplified and fast moving.  I've dabbled with Dragon Rampant, and Donnybrook but was not over joyed with either and they both had more the feel of a large skirmish game rather than a small unit battle.  Oathmark is the first new set of rules that I've tried that I think will "feel" more like what I'm looking for.

Tuesday, September 26, 2017

DonnyHammer 1.0

Hi all,

Once I had my terrain boards and houses completed I started to really itch for an opportunity to get them on the table for a game.  I've also been getting pressure from my local gaming friends to host another game...and I've been wanting to give the Donnybrook rule set a try on my own.

I've played a couple of low key games with My Boy Airborne Grove in the past but hadn't tried to host one myself...and that required gaining a more complete understanding of the rules and adapting them as much as possible to the Warhammer world and "feel."


If you are not familiar with Donnybrook...well you should be!  This is a fantastic set of historical rules written by Clarence Harrison and Barry Hilton.  The rules are focused on skirmish sized battles in the late 17th and early 18th centuries...though Clarence does include some basic pointers for how to add some fantasy elements to the game as well.  The game has a number of really interesting features...the two most prominent of which are the Card based activation system...and the use of different dice to represent different quality troops.



With the Card based Activation you break the monotony of IGoUGo play...which is standard in warhammer games.  This adds a real tension to the game as it is unclear when your (or if) a particular unit will get to move again.  There is a card for each unit and character in both forces...these are shuffled between each turn so come out in a random fashion.  There is also a Turn End card in the deck which can cut any turn short unexpectedly.



The dice mechanism is equally interesting.  Most actions...shooting...combat...leadership etc. all have a target number for success (typically 5 or 6)...but as the quality of your troops increases so does the number of sides on the dice they use for that test.  Raw recruits use a D6...and therefore have a hard time achieving their goals....while elite troops use a D10 and have a much higher chance of success...heroes use a D12 etc....its very clever and works great in practice.

The challenge comes in adapting this system to Warhammer forces without losing the "warhammery" feel of the game.  I feel I had mixed success with this aspect of the game...but see plenty of area for improvement.

For my game with my local crew I pulled together a mixed bag of "Good guys" consisting of some of my Bretonnian collection and some of my dwarfs.



For the "Bad Guys" I used some of my Orcs, Chaos Dwarfs and a friends Skaven  troops (sadly I did not get a good studio shot of them).


We played a general encounter battle...with no particular mission other than driving the enemy from the field.


The game played out very smoothly without needing to reference the rules overly much.  There was a period of adjustment as we were all new to the rules and all our previous gaming had been with Rogue Trader or WFB 3rd edition.  Plus, other than my stalwart companion Bob (who supplied the Skaven), the other three players are only casual wargammers...the type that rely on me to supply figures, terrain, and rules...but bring a lot of enthusiasm, laughter...and beer to the the game.

Anyway...here are a few more pictures...


In the end I think that most people like the card activation system...though there was a bit of grumbling...particularly when units failed to move at all for a couple of turns. In particular the right flank of the Good Guys force was immobile for a couple of turns in a row.

In an effort to make the game play a bit more like Warhammer I had opted to make the range of bows and crossbows 24 inches...instead of the 12 inches suggested in the Donnybrook rules.  This may have proven to be a mistake as missile fire dominated the game to a large degree.  In particular the attack by the Goodies left flank was decimated by missile fire from the bad guys right flank...which had watched their own left flank destroyed in much the same way by the good guys archers earlier in the game.

For future games I will reduce range to 18 inches and see how that works...perhaps increasing saving throws for the victims of missile fire would be another option.  Also additional terrain would be helpful...the wide open space in the middle of the board was just a killing ground for missile troops.

One other area that I feel needs addressing is the fact that with Donnybrook being a historical set of rules the heroes are powerful...but not in the way they are in Warhammer.  Namely they have just one attack...like normal humans would.  This left many of the players feeling unsatisfied with the heroes and large models (ogres) and in the future I will adopt multiple attacks for heroes and elite troop...perhaps 2 attacks for D10 units/characters and 3 attacks for D12 characters and monsters.  This should allow them to have a more impressive influence on the battle without becoming over powered.


Overall this was a great game...and while we identified some rules that needed refinement we had a lot of fun playing...and of course that is the main goal of any game.  I highly recommend the Donnybrook rules to any interested skirmish player and feel they provide a very adaptable framework for modification to fit alternative environments like Warhammer fantasy.  Stay tuned I'm sure that further adventures in DonnyHammer will be forth coming soon.

Cheers,

Blue

Friday, August 25, 2017

Another Terrain Diversion Houses! ...Part III

Well...here I am back yet again with another update to an ongoing project....

...namely the houses that I have been building to grace my newly completed Terrain boards.

When last I discussed this project I had completed builds of the Half Timber Cottage, Stone Barn, and most recently the Half Timber House...though none of them have been painted to that point.

As i really enjoyed the build process I pressed on with a couple of other builds as well before I started with the painting.

First I put together a couple of the small pieces from the Warhammer Townscape book...namely the Dog house and the out house.  You may have remembered in my previous discussions that I have been simply cutting out the panels, after mounting them on foam core, and then slapping them together with the sides over lapping.  This has changed the dimensions of the houses slightly by adding in the thickness of two pieces of foam-core to the original dimensions.  That was fine for the larger buildings and may have actually made them a bit more appealing to the eye...size-wise.

...But with the Out house and Doghouse....it was a bad process!  On these small structures the additional 1/2inch of thickness in one dimension drastically changed their over all shape.

the outhouse now appears to be way too long and the Dog house is only suitable in size for pooches of Fluffy's massive girth!!

Have a look


 The Doghouse looks more like a mini barn and the Outhouse must be a two-holer to be that big!!

Friday, April 21, 2017

Another Terrain Diversion...Houses Part II

We've just had a brief warm weather window in VT for my Pond Resin pour...and now things are curing in the warm basement...so that story will be along shortly...and in the mean time here is a follow on to my last post about my distraction by building construction.

After feeling pretty happy with the way that the Half Timbered Cottage came out I set right into making my next building...the Stone Barn.

Once again this is a building that I have the card version that I build from TownScapes back in the Day.  The assembly of this one followed the same procedures as the last and went together much quicker due to the lack of timbering.


Friday, April 7, 2017

Another Terrain Diversion...Houses

Hello faithful reader!

I am forced to pause just before finishing my modular terrain boards due to lack of appropriate working space.  For the water feature pour I need to have stable warmish temperatures for at least a day or two...I also need sufficient ventilation so I don't poison myself and/or my family.  So factoring in those concerns the best place to do that work is in my garage...but it is too cold out there right now.  We are expected to be up in the mid sixties next week...so I'll try to knock that out then.

But...While I've been waiting for the proper conditions needed to finish my boards, I've been keeping myself busy with making some buildings to use on the table when it is finished.